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The folks over at Doom Wad Station recently got the chance to have an interview with Daniel Gimmer, aka Tormentor667, who is currently producing a project that will be released for Doom 3 within the next year.

This old school map creator shares some of his origins, such as the following:

Sematary: Did you have any mentors [..]?`
Tormentor: I'm not a master of scripting so I was kinda dependant to the ZDoom.org
community, a place filled with kind and cooperative people that always
helped me in things conerning ACS but everything that has something to
do with environment and mapping was my own effort. Everything learning
by doing, I teached myself from the very beginning when I first opened
DETH, my first doom map editor! :) Sure, there arose questions sometimes
and I am glad that there were persons like Enjay, Graf Zahl and other
people who are the real base of the ZDoom community, but I learned most
of the stuff I am aware of now by myself, and that makes me proud a bit ;)


To check out some of the work done by Tormentor, check out his webpage below.


[Doom Wad Station Interview]
[Tormentor's Webpage]
By Mishtram

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