Story Plot
In the near future, scientists from around the world have discovered an ancient teleportation device known as the "ARCH" which is the dessert in the United States. This device provides instantanious travel through one place in outer space to another. Scientists have established many labs on the planet Mars in which they have discovered a way to inplant what is called the "25th Chromosome" which has the ability to turn humans into superhumans. But this experiment has gone terribly, terribly wrong. The experimented subjects have mutated into mutants and are now running amok in the colonized planet. This is when a United States Marine Sargent and his team are called into action. They head to the ARCH, and what they will soon realize that there is something going on and will kill them if they do not watch their back.
Note: The names in Quotation marks and Italicized are the characters' nicknames in the movie.
- Karl Urban: John Grimm "Reaper"
- Dwayne Johnson (Rocky Mavia, The Rock):The Un-named U.S.M.C. Sargent "Sarge"
- Rosamund Pike: Samantha Grimm
- Deobia Oparei: "Destroyer"
- Razaaq Adoti: "Duke"
- Richard Brake: CPL. Dean Portman
- Al Weaver: "The Kid"
- Dexter Fletcher: "Pinky"
- Yao Chin: Katsuhiko Kumanosuke Takaashi "Mac"
 Production Team
- Andrzej Bartkowiak
- David Minkowski - (co-producer)
John D. Schofield - (executive producer)
Matthew Stillman - (co-producer)
John Wells - (producer)
Lorenzo di Bonaventura - (producer)
- Jina Jay
Production Design by:
- Stephen Scott
Art Direction by:
- Peter Francis
Set Decoration by:
- Richard Roberts
Costume Design by:
- Carlo Poggioli
- Christine Blundell - (hair designer)
Christine Blundell - (makeup designer)
- Terry Bamber - (production manager: second unit)
Richard Sharkey - (unit production manager)
Second Unit Director or Assistant Director:
- Terry Bamber - (first assistant director: second unit)
David Cain - (second assistant director: second unit)
Patrick Clayton - (first assistant director)
Shaun O'Dell - (second unit director)
Martin Sebik - (second assistant director: Czech Republic)
Michael Stevenson - (second assistant director)
- Martin Asbury - (storyboard artist)
Steve Bohan - (construction manager)
Richard Hooper - (armourer)
Raymond Perry - (property master)
Special Effects by:
- John Baker - (senior technician)
John Evans - (floor supervisor)
Ernst Gschwind - (shop foreman)
Kit West - (special effects supervisor)
Visual Effects by:
- Fiona Chilton - (visual effects producer)
Jon Farhat - (visual effects supervisor)
Bill Sturgeon - (visual effects creature coordinator)
- Eric Layne
Well, somewhere in there is a bit of preachiness about tampering with DNA, and later, there's a vignette about military power run amok. But this spectacle is really just a formulaic shoot'em-up, with dead bodies amassing on the floor of an underground Martian laboratory.
That happens exactly once near the end, when we watch Reaper pick off a collection of aliens, imps and demons from the first-person perspective Doom has been offering gamers for more than a decade. It's a great scene, but it's so short, all it does is remind you of what's missing and what's waiting for you back at home.
Although I am not averse to wasting a few hours playing computer games, I have never tried my hand at Doom. Judging by sales figures and testimonials, playing the game has to be an infinitely preferable experience to watching this pathetic excuse for a movie. Otherwise, not only would Doom never have become a phenomenon, but it would have lain gathering dust on store shelves. Doom (the movie) is a dreadful, hackneyed piece of cinema - a D-grade mess that's more a rip-off of Alien than an attempt to tell a compelling story.
. Screenwriters Wesley Strick and David Callaham amuse themselves by slipping references to games into the dialogue, and there's a 20-minute sequence designed to duplicate the POV of a gamer actually playing Doom ... The pointlessness of this exercise merely begs a larger question that plagues all movies based on video games: Since gaming is about interactivity, where's the sense in game-based movies that regress players into passive observers?
No, the reason �Doom� disappoints is not because of gimmicky camera tricks or even its predictable n�-metal soundtrack, but because it�s dull. There�s a minor plot twist towards the end, and some amusing gore, but in the end I wanted to ask everyone involved: if you�re going to make a video game adaptation this boring, why not just call it �Myst� and be done with it?
The filmmakers wisely refrain from trying to muddy this scenario with any distracting material like a romance. The sole female character is Sam, and she's quickly placed off-limits to even mild flirtation. One problem with such a sparse story is that it leads to a saggy second act. There are no character conflicts to be worked through in the gaps between the action sequences. Realizing this, the scriptwriters manufacture an ethical conflict between Sarge and Grimm very late on, a change that is very jarring.
Despite being the film's biggest B.O.B.O. draw, the Rock delivers a surprisingly humorless, uncommitted performance in an unusually villainous role. Johnson snarls and swears up a storm, but aside from a few trademark twitches of the eyebrow, he exhibits little of the easy charisma that has distinguished him among action stars.
... a seminal video game actually, albeit one this reviewer isn�t nerdily cool enough to have played, leaving him bored enough to wonder how the respected cinematographer Andrzej Bartkowiak (Prizzi�s Honor, Terms of Endearment) came to direct such muddled, derivative crap.
On the good side, the actors on screen are quite good for the most part. All of the actors playing the space Marines team clearly had fun with their roles and Karl Urban as the lead has the right mix of pathos and action that the role needed. Dwayne "The Rock" Johnson has a twist to his Sarge character that some of his fans may not care for but certainly stretches him as an actor. And the first person shooter sequence is by far the best sequence in the movie; it contains the tension and action that the rest of the movie needed.
As inoffensive as all this is, watching Doom" means spending 100-odd minutes slogging around a set that looks an awful lot like a sewer. The movie is clammy. But for fans of the game, Doom" pays you tribute with its best sequence, in which we get to see the slaughter of creatures from Reaper's perspective. It's a cheeky, absurd, exhilarating slice of rock 'n' roll moviemaking. It's also depressing. The only way this movie becomes any fun is when it stops impersonating a game and simply becomes one
- Dwayne Johnson was picked for the role of John Grimm, but chose the role of Sarge.
- Pinky (Dexter Fletcher) was the actual nickname for the famous doom enemy, the Demon given by the developers of the game.
- At one point in the movie somebody types in "IDFKA" on the keyboard. This is the famous cheat code in the orignal version of Doom which gives you all weapons, full ammunition, full health, full armor, and all keys.
- One of the scientists' names was Dr. Carmack. This is Homage to the co-creator of Doom and owner if ID Software, John Carmack.
- The reason for the bad reviews and the massive rejection from fans is because the movie itself (like so many movie adaptations of video games before it) did not follow the story of the game, it rather was a modern take of several other outer space sci-fi movies such as "Aliens" and "Stargate".
August 25th 2005
- Yahoo! has posted up a new trailer with an excellent Pinky battle at the end. See it here.
Jul 26th 2005
- A trailer for this movie has been released and can be seen here.
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