Doom: Movie

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[edit] Story Plot

When the home computer game "Doom" was first launched in 1993, no one could have foreseen the legion of fans it would create, or that over 12 years later on "Doom: The Movie" would be hitting the big screen.

Set countless years in the future and told in the hyper-kinetic, kamikaze style that made it's gaming counterpart a success, this science fiction, action adventure movie takes the viewers to Mars where hordes of monsters from the depth of hell break through a dimensional portal when something goes wrong at a military base.

And it's up to our hero (played by Karl Urban) to stop it ...


[edit] Production Team

Directed by:

    Andrzej Bartkowiak

 

Produced by:

    David Minkowski - (co-producer)
    John D. Schofield - (executive producer)
    Matthew Stillman - (co-producer)
    John Wells - (producer)
    Lorenzo di Bonaventura - (producer)

 

Casting by:

    Jina Jay

 

Production Design by:

    Stephen Scott

 

Art Direction by:

    Peter Francis
    Dominic Masters

 

Set Decoration by:

    Richard Roberts

 

Costume Design by:

    Carlo Poggioli

 

Makeup Department:

    Christine Blundell - (hair designer)
    Christine Blundell - (makeup designer)

 

Production Management:

    Terry Bamber - (production manager: second unit)
    Richard Sharkey - (unit production manager)

 

Second Unit Director or Assistant Director:

    Terry Bamber - (first assistant director: second unit)
    David Cain - (second assistant director: second unit)
    Patrick Clayton - (first assistant director)
    Shaun O'Dell - (second unit director)
    Martin Sebik - (second assistant director: Czech Republic)
    Michael Stevenson - (second assistant director)

 

Art Department:

    Martin Asbury - (storyboard artist)
    Steve Bohan - (construction manager)
    Richard Hooper - (armourer)
    Raymond Perry - (property master)

 

Special Effects by:

    John Baker - (senior technician)
    John Evans - (floor supervisor)
    Ernst Gschwind - (shop foreman)
    Kit West - (special effects supervisor)

 

Visual Effects by:

    Fiona Chilton - (visual effects producer)
    Jon Farhat - (visual effects supervisor)
    Bill Sturgeon - (visual effects creature coordinator)

 

Production Accountant:

    Eric Layne

 


[edit] Reviews

New York Times


Well, somewhere in there is a bit of preachiness about tampering with DNA, and later, there's a vignette about military power run amok. But this spectacle is really just a formulaic shoot'em-up, with dead bodies amassing on the floor of an underground Martian laboratory.

__________________

New York Daily News


That happens exactly once near the end, when we watch Reaper pick off a collection of aliens, imps and demons from the first-person perspective Doom has been offering gamers for more than a decade. It's a great scene, but it's so short, all it does is remind you of what's missing and what's waiting for you back at home.

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Reel Reviews


Although I am not averse to wasting a few hours playing computer games, I have never tried my hand at Doom. Judging by sales figures and testimonials, playing the game has to be an infinitely preferable experience to watching this pathetic excuse for a movie. Otherwise, not only would Doom never have become a phenomenon, but it would have lain gathering dust on store shelves. Doom (the movie) is a dreadful, hackneyed piece of cinema - a D-grade mess that's more a rip-off of Alien than an attempt to tell a compelling story.

__________________

TV Guide


. Screenwriters Wesley Strick and David Callaham amuse themselves by slipping references to games into the dialogue, and there's a 20-minute sequence designed to duplicate the POV of a gamer actually playing Doom ... The pointlessness of this exercise merely begs a larger question that plagues all movies based on video games: Since gaming is about interactivity, where's the sense in game-based movies that regress players into passive observers?

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Film Threat


No, the reason �Doom� disappoints is not because of gimmicky camera tricks or even its predictable n�-metal soundtrack, but because it�s dull. There�s a minor plot twist towards the end, and some amusing gore, but in the end I wanted to ask everyone involved: if you�re going to make a video game adaptation this boring, why not just call it �Myst� and be done with it?

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Hollywood Reporter


The filmmakers wisely refrain from trying to muddy this scenario with any distracting material like a romance. The sole female character is Sam, and she's quickly placed off-limits to even mild flirtation. One problem with such a sparse story is that it leads to a saggy second act. There are no character conflicts to be worked through in the gaps between the action sequences. Realizing this, the scriptwriters manufacture an ethical conflict between Sarge and Grimm very late on, a change that is very jarring.

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Variety


Despite being the film's biggest B.O.B.O. draw, the Rock delivers a surprisingly humorless, uncommitted performance in an unusually villainous role. Johnson snarls and swears up a storm, but aside from a few trademark twitches of the eyebrow, he exhibits little of the easy charisma that has distinguished him among action stars.

__________________

LA Weekly


... a seminal video game actually, albeit one this reviewer isn�t nerdily cool enough to have played, leaving him bored enough to wonder how the respected cinematographer Andrzej Bartkowiak (Prizzi�s Honor, Terms of Endearment) came to direct such muddled, derivative crap.

__________________

[ Gamecloud]


On the good side, the actors on screen are quite good for the most part. All of the actors playing the space Marines team clearly had fun with their roles and Karl Urban as the lead has the right mix of pathos and action that the role needed. Dwayne "The Rock" Johnson has a twist to his Sarge character that some of his fans may not care for but certainly stretches him as an actor. And the first person shooter sequence is by far the best sequence in the movie; it contains the tension and action that the rest of the movie needed.

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Boston Globe


As inoffensive as all this is, watching Doom" means spending 100-odd minutes slogging around a set that looks an awful lot like a sewer. The movie is clammy. But for fans of the game, Doom" pays you tribute with its best sequence, in which we get to see the slaughter of creatures from Reaper's perspective. It's a cheeky, absurd, exhilarating slice of rock 'n' roll moviemaking. It's also depressing. The only way this movie becomes any fun is when it stops impersonating a game and simply becomes one


[edit] Trailers

August 25th 2005

    Yahoo! has posted up a new trailer with an excellent Pinky battle at the end. See it here.

Jul 26th 2005

    A trailer for this movie has been released and can be seen here.

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